tag:blogger.com,1999:blog-2395408718428935037.post4331268617582805092..comments2023-04-26T02:25:00.179-07:00Comments on The Frothy Friar: How Many Attributes are TOO Many AttributesThe Frothy Friarhttp://www.blogger.com/profile/11239287980636452197noreply@blogger.comBlogger9125tag:blogger.com,1999:blog-2395408718428935037.post-54324198894601566882010-06-12T18:59:02.531-07:002010-06-12T18:59:02.531-07:00@Brian Lujan...I totally agree with you but in my ...@Brian Lujan...I totally agree with you but in my case...it actually has. <br /><br />Over the 30+ years I've been gaming, D&D has become one of my least favorite RPGs to play. Partially its the rules and partially I'm just not that much of a medieval fantasy fan. For me to play a fantasy game the system, especially the rules for magic, have to be something completely different and absolutely awesome.<br /><br />But to each their own of course.Adam Dicksteinhttps://www.blogger.com/profile/04840144928096089178noreply@blogger.comtag:blogger.com,1999:blog-2395408718428935037.post-36527682796874501122010-06-11T02:29:26.271-07:002010-06-11T02:29:26.271-07:00I don't think the number of attributes is rele...I don't think the number of attributes is relevant, if you're treating 'attributes' as separate to 'skills', 'saves', 'hit points' or other numbers. Rather, the relevant factors are the total amount of stats, and the complexity of creating them.<br /><br />For example all versions of D&D have six attributes, but clearly the complexity of characters is different. GURPS isn't easier than D&D despite having less attributes, and so on.anarchisthttps://www.blogger.com/profile/05546197561922726279noreply@blogger.comtag:blogger.com,1999:blog-2395408718428935037.post-42697866639918324112010-06-10T18:19:06.933-07:002010-06-10T18:19:06.933-07:00@Barking Alien...Nothing wrong with having problem...@Barking Alien...Nothing wrong with having problems with a system. I've never played a game that I didn't have to tweak until it was almost unrecognizable. I have a TON of problems with D&D, not just ability scores, but it hasn't kept me from playing it for over 30 years :)The Frothy Friarhttps://www.blogger.com/profile/11239287980636452197noreply@blogger.comtag:blogger.com,1999:blog-2395408718428935037.post-42960873730947588912010-06-10T15:36:03.496-07:002010-06-10T15:36:03.496-07:00More than 6 is too many in my opinion, although ta...More than 6 is too many in my opinion, although take that with a grain of salt. While it really depends on the system, I tend to prefer games with fewer than 6 attributes and not more.<br /><br />Often, you really have to ask yourself why there is a stat for certain character elements and do they all fit for your game and your group.<br /><br />For the most part, my players and I don't like Charisma. First, if you're developing a character's personality during play, shouldn't that personality have an effect on the PC's Charisma score? Basically, a Charisma score limits the type of personality I can give my character. That's silly.<br /><br />I also think certain terms are kind of goofy. Let's see a player with a low Intelligence or Wisdom play a character with a high Intelligence or Wisdom. I prefer WEG's D6 'Perception' and 'Knowledge'. These are two elements of the character (the persona born into and living in the game universe) that would be rated seperately from that of the player using them.<br /><br />Sorry, I just have a few pet peeves with classic D&D ability scores. Don't mind me...carry on.Adam Dicksteinhttps://www.blogger.com/profile/04840144928096089178noreply@blogger.comtag:blogger.com,1999:blog-2395408718428935037.post-32501106005034502122010-06-10T14:47:31.877-07:002010-06-10T14:47:31.877-07:008. Set up in pairs.
Strength+Constitution
Intellig...8. Set up in pairs.<br />Strength+Constitution<br />Intelligence+Perception<br />Agility+Dexterity<br />Charisma+Ego<br /><br />Roll a d6 for each pair, then roll 2d6 for each attribute and add the base d6. So, for example, 18 Strength is tied to a minimum 8 Constitution.<br />True, it doesn't have the gloriousness of 3d6 in order, but c'est la vie.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-2395408718428935037.post-75705893973496450692010-06-10T13:51:18.278-07:002010-06-10T13:51:18.278-07:00I use the traditional 6 abilities, though I may ex...I use the traditional 6 abilities, though I may expand to a 7th Magic ability. I use xd6 ability checks way more than saving throws.Bob Reedhttps://www.blogger.com/profile/12073807225519106277noreply@blogger.comtag:blogger.com,1999:blog-2395408718428935037.post-51028186232220793542010-06-10T13:47:17.887-07:002010-06-10T13:47:17.887-07:00GURPS has 4 stats and characters are defined far m...GURPS has 4 stats and characters are defined far more by the host of advantages and disadvantages they can have.<br /><br />That aside:<br /><br />A game has too many stats if they overlap seemingly similar purposes too often.JDJarvishttps://www.blogger.com/profile/07691101939920824546noreply@blogger.comtag:blogger.com,1999:blog-2395408718428935037.post-67332707936596514072010-06-10T13:28:37.717-07:002010-06-10T13:28:37.717-07:00I've drawn the hard correlation between the &#...I've drawn the hard correlation between the 'saves' and the Abilities, as has Castles & Crusades, and it seems to work out well in both cases. The key is to still use Ability checks rather than throwing a lot of save-rolls or else the illusion of their separation is strained.Timeshadowshttps://www.blogger.com/profile/09952601433965644275noreply@blogger.comtag:blogger.com,1999:blog-2395408718428935037.post-41956126948375942372010-06-10T13:25:20.968-07:002010-06-10T13:25:20.968-07:00Mmm...tricky. I think I have to cap it at seven, m...Mmm...tricky. I think I have to cap it at seven, myself (that's as many as I can easily remember without a LOT of repetition), but it depends on the game. <br /><br />My current game design has four Primary (random rolled) and four secondary (derived from the Primaries). Even that feels like I'm pushing it.<br />: )JBhttps://www.blogger.com/profile/08532311924539491087noreply@blogger.com