tag:blogger.com,1999:blog-2395408718428935037.post6093464364878322342..comments2023-04-26T02:25:00.179-07:00Comments on The Frothy Friar: Game Design QuestionThe Frothy Friarhttp://www.blogger.com/profile/11239287980636452197noreply@blogger.comBlogger4125tag:blogger.com,1999:blog-2395408718428935037.post-70027194460854482922014-09-28T03:04:52.726-07:002014-09-28T03:04:52.726-07:00Not sure my comment got published so here we go ag...Not sure my comment got published so here we go again...<br />I'd stick with Presence. I think it's been used in another system...pretty sure, not sure. Empathy and Affinity wouldn't fit here. Mojo is good too as long as Dr. Evil doesn't steal it.Anonymoushttps://www.blogger.com/profile/03277076881362692606noreply@blogger.comtag:blogger.com,1999:blog-2395408718428935037.post-53947021096003920242013-03-31T14:44:07.075-07:002013-03-31T14:44:07.075-07:00Aesthetics is good for the 'creativity' si...Aesthetics is good for the 'creativity' side, and I actually thought of it too, but it doesn't seem to cover the personality side of things.<br /><br />While I like MOJO, I'm going for more of a serious game motif so that wouldn't quite work. Although, I do want to start a '70s Black Dynamite/ Enter the Dragon type game and MOJO would be perfect for that.The Frothy Friarhttps://www.blogger.com/profile/11239287980636452197noreply@blogger.comtag:blogger.com,1999:blog-2395408718428935037.post-12001340604017574232013-03-30T20:06:21.785-07:002013-03-30T20:06:21.785-07:00MojoMojoRob Lhttps://www.blogger.com/profile/01251228298836736535noreply@blogger.comtag:blogger.com,1999:blog-2395408718428935037.post-13717889106947861942013-03-30T20:01:19.572-07:002013-03-30T20:01:19.572-07:00Aesthetic(s)?Aesthetic(s)?New Big Dragonhttps://www.blogger.com/profile/02412016128904985180noreply@blogger.com