Last Weeks Answer |
Last weeks winner (and only entrant) was an anonymous visitor to the Friar named Alan. Although, if he gives his names, is he really anonymous? Anyways, he already received his round trip airfare to Th Pomarj and is on he way to a whirlwind adventure.
Lets see if we can get...say...TWO responses this week! I'm sure we will because this weeks prize is...drum roll...A brand new Higgs Boson! You get a Higgs Boson, You get a Higgs Boson, Everyone Gets a Higgs Boson!
Ok, not really, we only have one to give away...theoretically.
On to the contest...
The
rough-hewn north passage ends in a dimly seen door. As the party approaches
within 40’ of the door, the floor suddenly drops out from under the lead
characters! They land on a great pile of salt and begin to slide rapidly down
into the darkness.
Up
to the first two ranks of the party will fall through the floor. The floor
section will snap shut after 1 round unless it is held or spiked open. All
those who fall will drop 15’ and take 1-6 points of damage. This trap can be
found by searching for traps or by magical means, and can be sprung safely if discovered.
The door at the end of the hallway is false. There is a 20% chance that a
character falling through the trap will drop one or more items (1-2) that are
in hand. Any object dropped into the salt mountain has a 75% chance of being
lost forever. In addition, fragile items (like flasks of oil or potions)
may break. Use the appropriate save vs. Fall, with the penalties for height
cancelled by the soft impact surface. For
example, a ceramic oil flask will save on a roll of 11 or better.
Those
sliding down the mountain of salt pass through a large natural chute, which has
strange luminous fungus growing upon the walls
The
cavern and the salt remain from thousands of years ago when the subterranean
river Lethe wended its way through here. The combination of the fungal
radiation and the salt acts as a slow spell lasting 5 turns. Neutralize poison
or dispel magic will counter its effects. Salt taken from the slide area
immediately becomes normal salt with no special properties. Any character who
does not contact the salt will not be slowed; for example, those using a fly
spell or one of the bark toboggans found in room B. Armor or clothing will not
negate the salt’s effects. However, if a character attempts to slide down on a
large shield he or she will have only a 40% [minus his or her dexterity] chance
of being slowed. Descent will take 1 round if tumbling, sliding, flying or
levitating; it will take 2 rounds for a controlled descent using ropes.
I waited 24 hours to give someone else first crack, so here goes...
ReplyDeleteNo clue on this one. The description sounds late 80s when I was getting out of gaming.
Just for the heck of it I will guess, based on the salt:
The Sinister Secret of Saltmarsh
Alan
No, unfortunately it is not The Sinister Secret of Saltmarsh, but that's a good guess Alan.
ReplyDeleteAssault on the Aerie of the Slave Lords. Levels 4 to 7.
ReplyDeleteoh the memories....Bugbears to the left of me, Gnolls to the right, I'm stuck in the middle of white goo..
Outstanding guess Mr. Anonymous! That is absolutely correct!
ReplyDelete