Just because I'm a wizard, why do I have to be the "controller" and buff/ debuff people? What if I wanted to be a scholar in search of vast knowledge and gear my character to divination? what if I want to be a war mage and stock up on powerful damage spells? It seems to me that the game is forcing people into tighter and tighter constriction and taking away the gift of freedom. Now people are forced to play a role rather than just play. I don't want to be in combat and told by the rest of the players to stand back and buff the fighters because that's my job. It may be the best course of action in that situation, but what if its not? Is flexibility and creativity the victim of simplified rules that you can fit on a convenient card?
That wasn't how I grew up. I never played played cowboys and indians and thought "gee, I would like to sneak up on Billy, but I'm a cowboy and can only use a ranged attack weapon. I'll have to get the scout to do it." Role playing games should allow players to explore their surrounding, experience what a game world has to offer and affect how it lives and evolves. It shouldn't be a card game where the DM plays his card and you counter his with yours.
I miss the days when you could creatively 'think' your way out of a situation and no matter how insane your plan is you never heard someone say "you don't have that ability"
I love the game, if I didn't I wouldn't still be playing after all this time, but it's not the same as it used to be and I miss that. If I wanted to play a game where I had a limited ability to improvise and couldn't stray from the intended path or my character's pre-determined role, I would sign up for World of Warcraft again. What made me stop playing that in the first place was the fact that I could only do what the game designer told me I could. That's not role PLAYING, that's playing my ROLE.