Saturday, December 25, 2010
Friday, December 24, 2010
Fine fine fine...last weeks trivia took Christopher B a grand total of 20 minutes to guess that the room was from the classic fun house dungeon C2 - The Ghost Tower of Inverness.
I swear this week I'll get you meddling kids and your dog too!!
So here goes...
Wednesday, December 22, 2010
I had the day off Monday and my wife was slaving away at work, so I figured what better time to ignore my honey-do list and go see a movie!
I've been a huge fan of Tron  since...well....1982. I went to see it with my dad and brother when I was 12 and then played the video game till my eyes bled. I had a vcr copy of the movie that I got off of tv that lasted me until I could buy a VHS copy for myself. And then I bought the DVD as soon as it came out, only to have to buy it AGAIN when the 20th anniversary edition came out (which was worth it btw). So saying that I was looking forward to the sequel is a bit of an understatement. I saw the test footage they shot for comic-con back in 2008 and I've been waiting with baited breath (or was that jalapenos?) ever since.
Friday, December 17, 2010
And the answer is:
Since last weeks Classic Dungeon Trivia was so easy (Grendelwulf guessed it in 33 minutes, and I have a feeling part of that time was spent reading it and making breakfast) I'll have to fine something a little more obscure.
This weeks trivia is from a classic D&D module and I decided to give you a room description rather than a background snippet. Lets see if it'll take more than 33 minutes to figure this one out.
The corridor ends in a wall lined with five cubicles. Each has a human-shaped indentation in it, surrounded by scroll work and other ancient carvings.
The cubicle forces you out onto a 5' x 5' square that glows with a cold white light. The other squares in this 40' x 40' room are gray, blue, green, and yellow. In the center of the far wall is a 10' wide passageway. In front of the opening, straddling two squares, stands an intricately detailed statue of a handsome man, 7' tall, wearing a richly jeweled crown. His left hand is resting on the hilt of a longsword, and his right arm is outstretched, palm down, toward the center of the east wall, as if in greeting — or in warning.
Thursday, December 16, 2010
I always wanted to do a Holiday Gift Guide, but with my CMD (clinical motivation deficiency), I never got around to it. Please, don't worry about me, I'm taking medication and seeking the help I need.
First up on our list of gifts for the gamer in your life is a little thing that every adventurer should have...
A sizable carrying bag for all your laptop/ player's handbook/ nacho cheese Doritos needs. And at $49.99 + 300 exps, it's a real bargain.
Tuesday, December 14, 2010
New this season in Binford's line of Zombie Removal Devices is the RPG M1b Rocket Propelled Chainsaw. Ladies, at a stout 64.5 pounds, this bad boy of cranial devastation is a must have stocking stuffer for the man in your life this Christmas season. Will your man need that new tie when the dead rise from their graves? Does he really have to have another bottle of Hai Karate cologne when the hordes of the undead come knocking? Make the sensible choice, choose Binford.
*subject to availability. Author not associated with Binford Corporation as it is a fictional tool manufacturer from a television show. Check with your doctor before using. Side effects may include: Abdominal pain, agitation, anxiety, constipation, decreased sex drive, diarrhea or loose stools, dizziness, dry mouth, fatigue, gas, headache, decreased appetite, increased sweating, indigestion, insomnia, nausea, nervousness, rash, pain, sleepiness, sore throat, tingling or pins and needles, tremor, vision problems, vomiting, ripping, tearing and death.
Monday, December 13, 2010
This is another poster that lived on my bedroom wall throughout my formative, early D&D career. I picked it up at the mall but I never knew who the artist was. Anyone have an idea who it might be?
I always loved his/her use of rich, deep colors. I'd like to see more of his/her work.
Friday, December 10, 2010
|This picture is not from the module|
Thought I would try something a little different. I'll post an excerpt from a classic D&D module, and we'll see if anyone can identify which module it was pulled from. Sometimes it will be from the adventure's background or a description of a memorable room or encounter. I'll stick with published TSR modules so I don't get too obscure. Otherwise, whats the fun?
I don't have any prizes for you other than a chocolate bar, but you'll have to come pick it up from my house cause my wife won't let me cross the street after dark. And now for our first except....
"Days ago, your group of adventurers joined a desert caravan. Halfway across the desert, a terrible sandstorm struck, separating your party from the rest of the caravan. When the storm died down, you found you were alone. The caravan was nowhere in sight. The desert was unrecognizable, as the dunes had been blown into new patterns. You were lost."
Thursday, December 9, 2010
Friday, December 3, 2010
A couple of weeks ago I had an unusual experience in a Pathfinder game...
The DM started off our gaming session by telling us that he should have been giving us more treasure throughout our adventures and he wanted to "reward" us by having the God of Good Fortune and Winning Lotto Tickets grant us extra treasure to bring us up to what we should have for our levels.
His basis for this was on page 399 of the Pathfinder Core Rulebook. Table 12-4: Character Wealth by Level. After reading through the "rules" for this, it's clear that its a guideline for starting character's that are above 1st level so they have equipment that will give them the best chance of survival against encounters of that level.