Delving into the depths of Dragon Magazine, I was able to pull some of the ancient scriptures from the rune encrusted pages.
First up is an ad for one of my favorite genres...Aftermath!
Like our previous entry, DUNGEON!, this has a title that is yelling at you to buy it, and so I did!
While the concept is great, and the level of realism are second to nine, Aftermath! suffered from OVER-Realism. You literally needed an engineering degree, which I failed to have at age 12, to understand all of the rules. Hell, there was a two page flow chart just to run combat! Although it had it's short comings, it was still a hoot to try to play just for the post-apocalyptic factor.
Here we see a typical wasteland warrior that is certainly NOT Mad Max, as that would be copyright infringement. Looking at it again, doesn't his head kinda look like Sting from Dune?
First up is an ad for one of my favorite genres...Aftermath!
Like our previous entry, DUNGEON!, this has a title that is yelling at you to buy it, and so I did!
While the concept is great, and the level of realism are second to nine, Aftermath! suffered from OVER-Realism. You literally needed an engineering degree, which I failed to have at age 12, to understand all of the rules. Hell, there was a two page flow chart just to run combat! Although it had it's short comings, it was still a hoot to try to play just for the post-apocalyptic factor.
Here we see a typical wasteland warrior that is certainly NOT Mad Max, as that would be copyright infringement. Looking at it again, doesn't his head kinda look like Sting from Dune?
One thing that I found was the rules were not too hard, but some of the rolls, specifically combat hit and damage rolls were excessive. I adapted the rules a bit and used a computer to roll some of the calculations. This greatly reduced the time it took to play out a combat.
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